{"id":785,"date":"2006-03-09T04:07:00","date_gmt":"2006-03-09T04:07:00","guid":{"rendered":"http:\/\/theogeo.com\/blog\/?p=785"},"modified":"2006-03-09T04:07:00","modified_gmt":"2006-03-09T04:07:00","slug":"try-going-there","status":"publish","type":"post","link":"https:\/\/theogeo.com\/blog\/uncategorized\/try-going-there\/","title":{"rendered":"&#8216;Try going there&#8217;"},"content":{"rendered":"<p><a onblur=\"try {parent.deselectBloggerImageGracefully();} catch(e) {}\" href=\"http:\/\/photos1.blogger.com\/blogger\/1248\/288\/1600\/hugo2.jpg\"><img decoding=\"async\" style=\"cursor:pointer; cursor:hand;\" src=\"http:\/\/photos1.blogger.com\/blogger\/1248\/288\/320\/hugo2.jpg\" border=\"0\" alt=\"\" \/><\/a><br \/><font SIZE=\"1\">Despite the infinite naughty possibilities, Hugo never had the gorditas to go for it. Any of it.<\/font><\/p>\n<p>Because everything&#8217;s more fun when it&#8217;s done in a video game, there&#8217;s an <a href=\"http:\/\/www.al.com\/newsflash\/technology\/index.ssf?\/base\/business-7\/114186088143650.xml&#038;storylist=technology\" target=\"_blank\">RPG that teaches journalism skills<\/a>. Oh, kids these days with their candy corn and their hula hoops and their journalism-mimicking pixels.<\/p>\n<p>The game is a modified version of &#8220;Neverwinter Nights,&#8221; which sounds slightly less interesting than a game about journalism. <\/p>\n<blockquote><p>&#8220;When we initially did the game, it still had lava pits, the editor looked like an ogre \u2014 stuff like that. The librarian had breastplates,&#8221; said Nora Paul, director of the university&#8217;s Institute for New Media Studies.<\/p>\n<p>The team, which includes game designer Matt Taylor and journalism professor Kathleen Hansen, have now modified the game graphics to look like a modern town, the fictional Harperville. A train has derailed, spilling toxic ammonia, and the players are sent out to cover the story. They dig up information by going to the library, government offices or talking to a retired train engineer at the bar.<\/p><\/blockquote>\n<p>The journalist has to go into the community and talk to people, choosing from a set of attitudes ranging from assertive to tentative. Interview subjects, if rubbed the wrong way, can tell the reporter to beat it, and effectively provide a stumbling block for the story.<\/p>\n<p>This reminds me of a game called &#8220;Whodunit: Hugo 2,&#8221; which came on my family&#8217;s very first PC back in the early &#8217;90s. The entire game was done using something like eight colors, and you had to type in a prompt to get the main character to do anything. Half the time your prompt wouldn&#8217;t be understood by the computer, so Hugo would say stupid or sassy things in reply. You&#8217;d type &#8220;Walk to the chair and sit down,&#8221; and the computer, not understanding, would reply &#8220;Try going there.&#8221; <\/p>\n<p>Naturally, I spent my adolescent computer time trying to get Hugo and his girlfriend Penelope to make out. And when they would kiss chastely, I would sick Hugo on the maid. And then later, when Penelope disappeared, I&#8217;d sick Hugo on the big burly gardener, who, surprisingly, wasn&#8217;t terribly offended at Hugo&#8217;s advances. <\/p>\n<p>I have no clue about the state of RPGs today, but I imagine they&#8217;re much less clunky and frustrating. And a lot prettier now that pixel and polygon counts or whatever have decaquadrupled. I never finished &#8220;Whodunit.&#8221; I never even got the matches past the bridge or into the maze. All I managed to do was make it into the secret passage and walk out to play with the gardener&#8217;s tools. And it seems like I remember something about a parrot &#8230;<\/p>\n<p>Dork that I am, this journalism game sounds interesting. Of course, I&#8217;m totally into mundane games where the action is all about human interaction. It&#8217;s my way of pre-empting the inevitable brain pan.<\/p>\n<blockquote><p>The team had initially planned to have a crowd of game characters milling about the accident scene, but the game wasn&#8217;t amenable to that. A bug in the program meant that any time a player approached a group of people, he was immediately attacked and killed.<\/p><\/blockquote>\n<p>Seems like a relatively accurate bug to me.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Despite the infinite naughty possibilities, Hugo never had the gorditas to go for it. Any of it. Because everything&#8217;s more fun when it&#8217;s done in a video game, there&#8217;s an RPG that teaches journalism skills. Oh, kids these days with their candy corn and their hula hoops and their journalism-mimicking pixels. The game is a modified version of &#8220;Neverwinter Nights,&#8221; which sounds slightly less interesting than a game about journalism. &#8220;When we initially did the&hellip; <\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","_links_to":"","_links_to_target":""},"categories":[1],"tags":[],"class_list":["post-785","post","type-post","status-publish","format-standard","hentry","category-uncategorized"],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/p1jWWl-cF","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/theogeo.com\/blog\/wp-json\/wp\/v2\/posts\/785","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/theogeo.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/theogeo.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/theogeo.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/theogeo.com\/blog\/wp-json\/wp\/v2\/comments?post=785"}],"version-history":[{"count":0,"href":"https:\/\/theogeo.com\/blog\/wp-json\/wp\/v2\/posts\/785\/revisions"}],"wp:attachment":[{"href":"https:\/\/theogeo.com\/blog\/wp-json\/wp\/v2\/media?parent=785"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/theogeo.com\/blog\/wp-json\/wp\/v2\/categories?post=785"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/theogeo.com\/blog\/wp-json\/wp\/v2\/tags?post=785"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}